_,.-----.,_ ,-~ ~-. ,^___ ___^. /~" ~" . "~ "~\ Y ,--._ I _.--. Y | Y ~-. | ,-~ Y | | | o }:{ o | | j l / | \ ! l .-~ (__,.--" .^. "--.,__) ~-. ( / / | \ \ ) \.____, ~ \/"\/ ~ .____,/ ^.____ ____.^ | |T ~\ ! ! /~ T| | | |l _ _ _ _ _ !| | | l \/V V V V V V\/ j | l \ \|_|_|_|_|_|/ / ! \ \[T T T T T TI/ / \ `^-^-^-^-^-^' / \ / \. ,/ "^-.___,-^" Save and Open the zipped cog files using WinZip. Extract the cog files to: C:\Program Files\Lucasarts\Jedi Knight\Resource\Cog If its your first time using cogs you will probably not see that last dir titled Cog there. You will have to create it. Make sure you name it Cog and NOT: Cogs. The cogs will replace your normal weaps/force powers. Remove them from the Cog dir to go back to normal gameplay. With the Build3beta.GOB you must use patch commander 4.0 to use that hack.